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First of all, look at these lovely journals. I built my own dice system yesterday with six small candles, four spell jars, and 12 gems. In this case, the number of dice attached together is the value of the throw. I conceived this system in my bone-throwing fortune. I'm sorry for them, but I carefully imagined what it would be like to apply this great experience to the game. Today's article is about how I've lived so far. I'm running journaling on my notes, not here. Both games already have note covers! They're [ Fox curio's floating bookshop ] and [ Tending ]. Looking at how these two games were played, I'd like to talk about how good it is to keep a diary and fill out your TTRPG notes.





Let's take a look at this first. I also follow the illustrations in the rulebook of this beautiful game and transfer them to the journal. This way, you don't have to open the rulebook or the PDF file. All you have to do is move your eyes to the first page of the journal.

[ Pictures or settings to import from Rulebook to Journal ]

1. A scene with a set period of time, such as a date or time. (Bring a calendar or timetable and move)

2. A floor plan of the background space or a sketch of an ideal looking place. (Easy to think of a scene)

3. Let's set the tone and manner of what will happen in the future

4. Most important. synopsis, settings, backstory. Let's write this down on the next page of the title of the game. When you're playing, you forget what the game you remember at first and get stuck in your head. Recalling while watching this is not only easy, it's also a way to use your brain properly.








This page describes the process of Moss, the main character, fishing on a boat. This game is a mini-game and the mechanism of fishing is sophisticated, so it would be nice. To write down your notes neatly, it is recommended that you use a computer notepad or concept to freely conduct your sessions and write down the results of the sessions in your notes.

Many people may think this is not the right way to play, but first of all, I think TTRPG journaling is a combination of games in your head and result notes. Beautifully and neatly writing down notes is the completion of the game. That's why I think there's a misunderstanding about the journalizing genre, which freely scrolls through the main ideas for games that come out sporadically, like notes in notes.

[What you need to know about the journaling game]

1. Go to the game and results journal. 2. TTRPG games in the journal field include neat handwriting of journals. 3. Always think about the gap between reading game results and reading autobiographical novels later on.

I played this game until session 8 but now I've moved it to my journal until session 4! I think I'll probably focus my mind slowly and slowly to complete the results of this game.



For example, let's look at the results of the game called [ Tending ]. First of all, I did a light collage to suit the atmosphere of the game, and below it I wrote down the main synopsis of the game. On the next page, I drew the individual characteristics of my sanctuary from rolling the dice in a box shape and schematized it. After that, I took out my card and wrote down what happened in the Holy Land.

The question comes to me. Will my game journal, which will be completed later, be a creation (novel) of personal journeys completed according to the fingerprints specified by the game's creator. Or will it remain a game. I think it will decide whether to reread the results of the game or not. If I don't read the results of the game, it's brainstorming.

That being said, I don't intend to throw these results away. Rather, I'll fill it up until the end of the game and keep it until the journal disappears. That's why I'm confused and worried if I really enjoy the game and the gap. I think it's a blind spot for solo TTRPG journaling and something to discuss.



I make a TTRPG and do it while keeping a diary. After writing a diary like this, I draw a coin and write down the total amount I earned. Then, I save money every week in the diary bank on the first page. If I save money, I can buy things at the department store behind me. I can buy a fishing rod, catch fish at the fishing spot, and sell it to earn other coins, but I haven't saved enough money to buy one yet.



I designed a fishing spot. If you keep a diary, you can buy a fishing rod with coins mined at a department store. It's like rolling the dice to choose a place where you can catch fish well and a place where you can't catch fish well.

Then you can roll the dice back and throw the rod. It's a very simple mini game where you can see if you can roll the dice back and catch a fish or not. Unfortunately, there are no dice here and you can't buy them, so it's sad that you have to run them on a computer program.

Copyright = 2025-foever until ghosting Dahee Han